CIRE IS ERIC BACKWARDS BACKWARDS ERIC IS CIRE
ERIC CHIANG Concept Artist
Tuesday, April 24, 2012
Creative Development: Character Concepting Workflows for Games in Photoshop with Eric Chiang
My tutorial is out! Check it out HERE
Cheers,
Eric
Friday, July 15, 2011
Friday, June 3, 2011
Pirates 4 skull sculpt
Haven't been posting much recently, so I wanted to share something. So many of you have probably seen the Pirates of the Caribbean 4 posters. I had the pleasure of working with Create Advertising on the Zbrush Sculpt of the skull. Pretty weird seeing it everywhere.
Tuesday, March 1, 2011
J.O.B

Just wanted to share some good news with everyone. I just accepted an offer for a concept artist position at The Workshop in Marina Del Rey. I'll be working on a game called Sorcery for PS3. I'm working with a lot of talented people and I'm sure I'm going to learn a lot. Here are the test pieces I did to land the gig:

Thursday, February 24, 2011
Wednesday, February 9, 2011
Monday, February 7, 2011
Thursday, February 3, 2011
Tuesday, February 1, 2011
Steamy Dragon Dump
So I'm taking a creature design class with Anthony Jones at Red Engine. Very insightful first week. Here are some sketches from our first assignment. Feels great to be back in school mode.








Tuesday, January 11, 2011
Got to sculpt for a couple hours today and here are the results. Doing a bit of clean up and refinement before I go in with some alpha stamps to get skin texture. The teeth are giving me problems as I have to kit bash from a set of human teeth. So yeah he needs more teeth with more randomness. Thanks for dropping by.
Monday, January 10, 2011
Chizzle
Heres more of the sculpt in progress. Found a cool material that automatically rim lights your sculpt. I've put more thought into how I can re use this sculpt for a creature concept pipeline. Having a 3d sculpt allows me to generate quick orthos like the example shown below.


Thursday, January 6, 2011
Sick 'em!
Heres a sketch I did in my spare time. Got the mesh all blocked out in ZBrush w/zspheres and its ready to sculpt. Using this as an exercise to try a different approach. I'll post sculpting progress as I go along. Enjoy.
Sketch:

Zspheres:

Base Mesh:

Sculpt!

Sketch:

Zspheres:

Base Mesh:

Sculpt!

Tuesday, December 21, 2010
Tuesday, December 7, 2010
Monday, December 6, 2010
Early Black Ops sketches
These sketches were done during the blue sky phase of Call of Duty Black Ops. Of course it wasn't called Black Ops at the time. To me it was just known as COD7. It was very early on in the production and they were exploring the idea of a secret submarine base so I was asked to pump out some sketches for them. It was a pleasure to lend a helping hand to Treyarch. I only wish I got to do more.
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